Early June LEGO worlds have gone at the start and has enjoyed since the increasing popularity. In addition to reports of the first tours and successes in the virtual LEGO ®world there is on YouTube already many gameplay videos that offer a first impressionis interested. Less than two weeks after the launch of LEGO ® worlds developer TTGames have now announced the first extensive content update, which addresses notonly numerous wishes of players, but also to eliminate known bugs such as, for example, support dual-monitor systems. New characters, vehicles and animals shouldbe after the update will be available.
Announcement: Content update 1 plan
Hi everyone!
We'd like to share with you some of the details of the first main update for LEGOworlds.
The major new feature we're excited to share lets you take your adventuresunderground... so look for on opening and explore the naturally occurring cavenetworks looking for more treasures and dangers.
Next, we are adding some fun new characters, creatures, vehicles and props ready todiscover in your worlds, though it's up to you to find them!
We'll also be introducing several community-requested changes based on the mammoth feedback thread found on the main discussions page,
including;LEGO Star Wars Imperial Star Destroyer 10030 Prices
including;LEGO Star Wars Imperial Star Destroyer 10030 Prices
* Windowed mode.
* Quit to Windows in game.
* Interior props.
* Y-axis invert for camera look.
Additionally, we hope to resolve several technical issues;
* 32-bit OS random crashes.
* Overall performance issues.
* Dual Monitor Launch issues.
* Unable to launch with Parental Controls active on any setting.
Don’t worry if this update doesn’t take care of every problem you have with the game – it doesn’t mean it’s not important. We read all the comments and are making plans to resolve issues in a balanced way as well as improving the core systems and developing new ones, but this all takes time. We hope to share more details of where things are up to, and we know you’ll be letting us know what you want to know, you know?
Please also note, that in order to better support backwards compatibility moving forwards and further reduce the risk of requiring worlds to be wiped we have made tweaks to save games. This may result in slightly longer than usual load times when re-entering existing worlds for the first time after updating.
Our first title update should drop at the end of June.
Many have asked what our schedule is planned to be over the course of development. Our intentions are to roll out at least one large content update every month, and will look to address bugs on a rolling timeframe as they are needed.
We want to thank you all for your support with LEGO Worlds during it’s first few weeks, and we have been overjoyed with the outpouring of positive feedback we’ve received from the community.
Many Thanks,
No comments:
Post a Comment